www.gusucode.com > VC++ 五子棋包括网络版与单机版-源码程序 > VC++ 五子棋包括网络版与单机版-源码程序/code/Five/FiveDlg.cpp
//Download by http://www.NewXing.com // FiveDlg.cpp : implementation file // #include "stdafx.h" #include "Five.h" #include "FiveDlg.h" #include "ServerDlg.h" #include "ClientDlg.h" #include "NameDlg.h" #include "StatDlg.h" #include "AboutDlg.h" #include "Table.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFiveDlg dialog CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/) : CDialog(CFiveDlg::IDD, pParent) { //{{AFX_DATA_INIT(CFiveDlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CFiveDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CFiveDlg) DDX_Control(pDX, IDC_EDT_CHAT, m_ChatList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CFiveDlg, CDialog) //{{AFX_MSG_MAP(CFiveDlg) ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_COMMAND(ID_MENU_1P, OnMenu1p) ON_BN_CLICKED(IDC_BTN_BACK, OnBtnBack) ON_COMMAND(ID_MENU_PC, OnMenuPc) ON_COMMAND(ID_MENU_SERVER, OnMenuServer) ON_COMMAND(ID_MENU_CLIENT, OnMenuClient) ON_WM_SETCURSOR() ON_BN_CLICKED(IDC_BTN_HQ, OnBtnHq) ON_BN_CLICKED(IDC_BTN_LOST, OnBtnLost) ON_COMMAND(ID_MENU_LEAVE, OnMenuLeave) ON_COMMAND(ID_MENU_PLAYAGAIN, OnMenuPlayagain) ON_COMMAND(ID_MENU_NAME, OnMenuName) ON_COMMAND(ID_MENU_STAT, OnMenuStat) ON_COMMAND(ID_MENU_EXIT, OnMenuExit) ON_COMMAND(ID_MENU_ABOUT, OnMenuAbout) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFiveDlg message handlers BOOL CFiveDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_pDlg = NULL; CRect rect(0, 0, 200, 200); m_Table.CreateEx( WS_EX_CLIENTEDGE, _T("ChessTable"), NULL, WS_VISIBLE | WS_BORDER | WS_CHILD, CRect( 0, 0, 401, 478 ), this, IDC_TABLE ); // 设置双方姓名 SetDlgItemText( IDC_ST_ME, m_Table.m_strMe ); SetDlgItemText( IDC_ST_ENEMY, _T("无玩家加入") ); // 禁用“再玩”和“离开” CMenu *pMenu = GetMenu(); pMenu->EnableMenuItem( ID_MENU_PLAYAGAIN, MF_DISABLED | MF_GRAYED | MF_BYCOMMAND ); pMenu->EnableMenuItem( ID_MENU_LEAVE, MF_DISABLED | MF_GRAYED | MF_BYCOMMAND ); // 捕获聊天输入框句柄,供处理回车使用 m_hChat = FindWindowEx( GetDlgItem( IDC_CMB_CHAT )->GetSafeHwnd(), NULL, _T("Edit"), NULL ); ::SendMessage( m_hChat, EM_LIMITTEXT, (WPARAM)128, 0); m_Table.Clear( TRUE ); GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE ); GetDlgItem( IDC_TABLE )->SetFocus(); return FALSE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CFiveDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CFiveDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CFiveDlg::OnOK() { } void CFiveDlg::OnCancel() { if ( IDYES == MessageBox( _T("确定要退出吗?"), _T("五子棋"), MB_ICONQUESTION | MB_YESNO | MB_DEFBUTTON2 ) ) CDialog::OnCancel(); } void CFiveDlg::OnMenu1p() { // TODO: Add your command handler code here // 与电脑对弈,则不允许和棋、聊天与认输 GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE ); GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE ); m_Table.Accept( 1 ); } void CFiveDlg::OnBtnBack() { // TODO: Add your control notification handler code here m_Table.Back(); } void CFiveDlg::OnMenuPc() { // TODO: Add your command handler code here // 与电脑对弈,则不允许和棋、聊天与认输 GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE ); GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE ); m_Table.SetColor( 1 ); m_Table.Clear( FALSE ); m_Table.SetGameMode( 1 ); } void CFiveDlg::OnMenuServer() { // TODO: Add your command handler code here m_pDlg = new CServerDlg; m_pDlg->Create( IDD_DLG_SERVER, this ); m_pDlg->ShowWindow( SW_SHOW ); } void CFiveDlg::OnMenuClient() { // TODO: Add your command handler code here CClientDlg dlg; if ( IDOK == dlg.DoModal() ) { // 发送己方姓名 MSGSTRUCT msg; msg.uMsg = MSG_INFORMATION; lstrcpy( msg.szMsg, m_Table.m_strMe ); m_Table.m_conn.Send( (LPCVOID)&msg, sizeof( MSGSTRUCT ) ); // 设置按钮状态 GetDlgItem( IDC_BTN_HQ )->EnableWindow( TRUE ); GetDlgItem( IDC_CMB_CHAT )->EnableWindow( TRUE ); GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_LOST )->EnableWindow( TRUE ); // 设置菜单状态 m_Table.SetMenuState( FALSE ); } } BOOL CFiveDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { // TODO: Add your message handler code here and/or call default if ( GetDlgItem( IDC_EDT_CHAT ) == pWnd ) { // 处理聊天记录的鼠标指针 SetCursor( LoadCursor( NULL, IDC_ARROW ) ); return TRUE; } else return CDialog::OnSetCursor(pWnd, nHitTest, message); } BOOL CFiveDlg::PreTranslateMessage(MSG* pMsg) { // TODO: Add your specialized code here and/or call the base class if ( WM_KEYDOWN == pMsg->message && VK_RETURN == pMsg->wParam && m_hChat == pMsg->hwnd ) { // 处理聊天输入窗口的回车消息 TCHAR str[128]; // 发送聊天内容 ::GetWindowText( m_hChat, str, 128 ); m_Table.Chat( str ); // 加入聊天记录 CString strAdd; strAdd.Format( _T("你 说:%s\r\n"), str ); m_ChatList.SetSel( -1, -1, TRUE ); m_ChatList.ReplaceSel( strAdd ); // 清空聊天输入窗口 ::SetWindowText( m_hChat, _T("") ); } return CDialog::PreTranslateMessage(pMsg); } void CFiveDlg::OnBtnHq() { // TODO: Add your control notification handler code here m_Table.DrawGame(); } void CFiveDlg::OnBtnLost() { // TODO: Add your control notification handler code here m_Table.GiveUp(); } void CFiveDlg::OnMenuLeave() { // TODO: Add your command handler code here m_Table.m_conn.Close(); m_Table.m_sock.Close(); GetDlgItem( IDC_BTN_BACK )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_HQ )->EnableWindow( FALSE ); GetDlgItem( IDC_BTN_LOST )->EnableWindow( FALSE ); GetDlgItem( IDC_CMB_CHAT )->EnableWindow( FALSE ); // 设置菜单状态 m_Table.SetMenuState( TRUE ); // 设置棋盘等待状态 m_Table.SetWait( TRUE ); // 设置网络连接状态 m_Table.m_bConnected = FALSE; // 重新设置对方名称 SetDlgItemText( IDC_ST_ENEMY, _T("无玩家加入") ); } void CFiveDlg::OnMenuPlayagain() { // TODO: Add your command handler code here m_Table.PlayAgain(); } void CFiveDlg::OnMenuName() { // TODO: Add your command handler code here CNameDlg dlg; if ( IDOK == dlg.DoModal() ) { SetDlgItemText( IDC_ST_ME, m_Table.m_strMe ); } } void CFiveDlg::OnMenuStat() { // TODO: Add your command handler code here CStatDlg dlg; dlg.DoModal(); } void CFiveDlg::OnMenuExit() { // TODO: Add your command handler code here OnCancel(); } void CFiveDlg::OnMenuAbout() { // TODO: Add your command handler code here CAboutDlg dlg; dlg.DoModal(); }